1. The
Animations section of the Importer allows you to interpret the animations
created in your modeling application in a number of ways. From the Generation
drop-down menu, you can choose the following methods?
Answers: •
All of the above
2. Unity’s
networking has a “high-level” __ API?
Answers: •
Scripting
3. Which of
the following is statement TRUE about 2D and 3D Objects?
Answers: •
2D Object is not pickable (in scene)
4. Using the
following code you can Create User Interface?
Answers: •
All of the above
5. How we
can Unity game window size?
Answers: •
Go to Edit > Project Settings > Player 2 — Change the default Width &
Height 3 — Go to the game view drop-down menu (like you did before) and change
it to the custom size.
6. A C#
class can only inherit from _____ class?
Answers: •
One
7. Accessing
users data from Google play game services in Unity?
Answers: •
PlayGamesPlatform.Instance.RealTime.GetSelf().Displayname
8. Unity has
a complex and powerful __ for creating and combining particles to give you all
sorts of special effects?
Answers: •
System
9. The
real-time shadows blend into the lightmap shadows ___ meters out from the Main
Camera ?
Answers: •
45
10. Using
the following you are able to apply setting position of child transform,
relative to parent in Unity?
Answers: •
Both
11. Normal
maps are a means of creating virtual geometry for _____ calculations?
Answers: •
Lighting
12. Which of
the following are Light’s properties?
Note: There
may be more than one right answer.
Answers: •
Shadow
•
Intensity
13. ____
area common concept to all 3D applications, as they provide the means to set
the visual appearance of a 3D model. From basic colors to reflective
image-based surfaces?
Answers: •
Materials
14. Which of
the following Axe’s properties of Inputs?
Note: There
may be more than one right answer.
Answers: •
Sensitivitty
• Invert
15. Using
the following code you can Assign material to second material slot?
Answers: •
CurMaterial[1] = LightOnMat;
LightObject.GetComponent().materials[1]
= LightOnMat;
16. How do I
list a UnityEvent requirement in a C# interface?
Answers:
• public interface
IPushNotificationService
{
UnityEvent
pushNotificationEvent;
void
Initialize();
void
PushNotificationHandler(string message, Dictionary<string, object>
additionalData, bool isActive);
}
17. Using
the following code you will Play Animation A after Animation B ends?
Answers: •
if (AnimationPlayed && !gameObject.animation.isPlaying(«Once»){
gameObject.animation.Play(«Loop»);
AnimationPlayed
= false;
}
18. This
option deletes any currently stored lightmaps, allowing you to see only dynamic
lighting and the original lightness of an object’s materials and textures?
Answers: •
Clear
19. Which of
the following tangent types ensure smoothness?
Note: There
may be more than one right answer.
Answers: •
Free Smooth • Linear
20. In
Unity, How you can change setting up the outpost model?
Answers: •
All of the above
21.
Lighting: In 3D, basic, non-GI is performed on a per _____ basis?
Answers: •
Vertex
22. What are
the Physics Events?
Note: There
may be more than one right answer.
Answers: •
OnCollisionEnter
•
OnTriggerEnter
23. Which of
the following are Pipeline of Unity Rendering?
Note: There
may be more than one right answer.
Answers: •
Vertex Lit
•
Deferred Lighting
24. The Core
Optimization of CPU Limitations?
Answers:
•
Scripting
• Physics
• Memory
25. This
tool also utilizes the Shift key to reverse its ___. In this instance, using
Shift erases painted trees and can be used in conjunction with the Ctrl key to
only erase trees of the type selected in the palette?
Answers: •
effects
26. Using
the following code, How to disable keyboard input when user is typing?
Answers: •
Both
27. How to
disable physics in Unity?
Answers: •
In the time settings, set the fixed timestep to 10 (the maximum). That’s as
disabled as it gets.
28. A Mesh
Renderer must be present in order to draw surfaces onto the mesh of a 3D
object. It is also in charge of the following?
Answers: •
Both
29. The UI
system allows you to create ____ fast and intuitively. This is an introduction
to the major features of Unity’s UI system?
Answers: •
user interfaces
30. An audio
clip named __ to be played upon collection of a cell by the player, in the Book
Assets | Sounds folder?
Answers: •
cell_collected
No comments:
Post a Comment