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Unity3D Test Answer 2019


1. The Animations section of the Importer allows you to interpret the animations created in your modeling application in a number of ways. From the Generation drop-down menu, you can choose the following methods?
Answers: • All of the above

2. Unity’s networking has a “high-level” __ API?
Answers: • Scripting

3. Which of the following is statement TRUE about 2D and 3D Objects?
Answers: • 2D Object is not pickable (in scene)

4. Using the following code you can Create User Interface?
Answers: • All of the above

5. How we can Unity game window size?
Answers: • Go to Edit > Project Settings > Player 2 — Change the default Width & Height 3 — Go to the game view drop-down menu (like you did before) and change it to the custom size.

6. A C# class can only inherit from _____ class?
Answers: • One

7. Accessing users data from Google play game services in Unity?
Answers: • PlayGamesPlatform.Instance.RealTime.GetSelf().Displayname

8. Unity has a complex and powerful __ for creating and combining particles to give you all sorts of special effects?
Answers: • System

9. The real-time shadows blend into the lightmap shadows ___ meters out from the Main Camera ?
Answers: • 45

10. Using the following you are able to apply setting position of child transform, relative to parent in Unity?
Answers: • Both

11. Normal maps are a means of creating virtual geometry for _____ calculations?
Answers: • Lighting

12. Which of the following are Light’s properties?
Note: There may be more than one right answer.
Answers: • Shadow
• Intensity

13. ____ area common concept to all 3D applications, as they provide the means to set the visual appearance of a 3D model. From basic colors to reflective image-based surfaces?
Answers: • Materials

14. Which of the following Axe’s properties of Inputs?
Note: There may be more than one right answer.
Answers: • Sensitivitty
• Invert

15. Using the following code you can Assign material to second material slot?
Answers: • CurMaterial[1] = LightOnMat;
LightObject.GetComponent().materials[1] = LightOnMat;


16. How do I list a UnityEvent requirement in a C# interface?
Answers:
• public interface IPushNotificationService
{
UnityEvent pushNotificationEvent;
void Initialize();
void PushNotificationHandler(string message, Dictionary<string, object> additionalData, bool isActive);
}

17. Using the following code you will Play Animation A after Animation B ends?
Answers: • if (AnimationPlayed && !gameObject.animation.isPlaying(«Once»){
gameObject.animation.Play(«Loop»);
AnimationPlayed = false;
}

18. This option deletes any currently stored lightmaps, allowing you to see only dynamic lighting and the original lightness of an object’s materials and textures?
Answers: • Clear

19. Which of the following tangent types ensure smoothness?
Note: There may be more than one right answer.
Answers: • Free Smooth • Linear

20. In Unity, How you can change setting up the outpost model?
Answers: • All of the above

21. Lighting: In 3D, basic, non-GI is performed on a per _____ basis?
Answers: • Vertex

22. What are the Physics Events?
Note: There may be more than one right answer.
Answers: • OnCollisionEnter
• OnTriggerEnter

23. Which of the following are Pipeline of Unity Rendering?
Note: There may be more than one right answer.
Answers: • Vertex Lit
• Deferred Lighting

24. The Core Optimization of CPU Limitations?
Answers:
• Scripting
• Physics
• Memory

25. This tool also utilizes the Shift key to reverse its ___. In this instance, using Shift erases painted trees and can be used in conjunction with the Ctrl key to only erase trees of the type selected in the palette?
Answers: • effects

26. Using the following code, How to disable keyboard input when user is typing?
Answers: • Both

27. How to disable physics in Unity?
Answers: • In the time settings, set the fixed timestep to 10 (the maximum). That’s as disabled as it gets.

28. A Mesh Renderer must be present in order to draw surfaces onto the mesh of a 3D object. It is also in charge of the following?
Answers: • Both

29. The UI system allows you to create ____ fast and intuitively. This is an introduction to the major features of Unity’s UI system?
Answers: • user interfaces

30. An audio clip named __ to be played upon collection of a cell by the player, in the Book Assets | Sounds folder?
Answers: • cell_collected


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