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Showing posts with label Upwork Unity3D Test Answer. Show all posts
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Unity3D Test Answer 2019


1. The Animations section of the Importer allows you to interpret the animations created in your modeling application in a number of ways. From the Generation drop-down menu, you can choose the following methods?
Answers: • All of the above

2. Unity’s networking has a “high-level” __ API?
Answers: • Scripting

3. Which of the following is statement TRUE about 2D and 3D Objects?
Answers: • 2D Object is not pickable (in scene)

4. Using the following code you can Create User Interface?
Answers: • All of the above

5. How we can Unity game window size?
Answers: • Go to Edit > Project Settings > Player 2 — Change the default Width & Height 3 — Go to the game view drop-down menu (like you did before) and change it to the custom size.

6. A C# class can only inherit from _____ class?
Answers: • One

7. Accessing users data from Google play game services in Unity?
Answers: • PlayGamesPlatform.Instance.RealTime.GetSelf().Displayname

8. Unity has a complex and powerful __ for creating and combining particles to give you all sorts of special effects?
Answers: • System

9. The real-time shadows blend into the lightmap shadows ___ meters out from the Main Camera ?
Answers: • 45

10. Using the following you are able to apply setting position of child transform, relative to parent in Unity?
Answers: • Both

11. Normal maps are a means of creating virtual geometry for _____ calculations?
Answers: • Lighting

12. Which of the following are Light’s properties?
Note: There may be more than one right answer.
Answers: • Shadow
• Intensity

13. ____ area common concept to all 3D applications, as they provide the means to set the visual appearance of a 3D model. From basic colors to reflective image-based surfaces?
Answers: • Materials

14. Which of the following Axe’s properties of Inputs?
Note: There may be more than one right answer.
Answers: • Sensitivitty
• Invert

15. Using the following code you can Assign material to second material slot?
Answers: • CurMaterial[1] = LightOnMat;
LightObject.GetComponent().materials[1] = LightOnMat;