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Showing posts with label Unity3D Test Answer 2019. Show all posts
Showing posts with label Unity3D Test Answer 2019. Show all posts

Unity3D Test Answer 2019


1. The Animations section of the Importer allows you to interpret the animations created in your modeling application in a number of ways. From the Generation drop-down menu, you can choose the following methods?
Answers: • All of the above

2. Unity’s networking has a “high-level” __ API?
Answers: • Scripting

3. Which of the following is statement TRUE about 2D and 3D Objects?
Answers: • 2D Object is not pickable (in scene)

4. Using the following code you can Create User Interface?
Answers: • All of the above

5. How we can Unity game window size?
Answers: • Go to Edit > Project Settings > Player 2 — Change the default Width & Height 3 — Go to the game view drop-down menu (like you did before) and change it to the custom size.

6. A C# class can only inherit from _____ class?
Answers: • One

7. Accessing users data from Google play game services in Unity?
Answers: • PlayGamesPlatform.Instance.RealTime.GetSelf().Displayname

8. Unity has a complex and powerful __ for creating and combining particles to give you all sorts of special effects?
Answers: • System

9. The real-time shadows blend into the lightmap shadows ___ meters out from the Main Camera ?
Answers: • 45

10. Using the following you are able to apply setting position of child transform, relative to parent in Unity?
Answers: • Both

11. Normal maps are a means of creating virtual geometry for _____ calculations?
Answers: • Lighting

12. Which of the following are Light’s properties?
Note: There may be more than one right answer.
Answers: • Shadow
• Intensity

13. ____ area common concept to all 3D applications, as they provide the means to set the visual appearance of a 3D model. From basic colors to reflective image-based surfaces?
Answers: • Materials

14. Which of the following Axe’s properties of Inputs?
Note: There may be more than one right answer.
Answers: • Sensitivitty
• Invert

15. Using the following code you can Assign material to second material slot?
Answers: • CurMaterial[1] = LightOnMat;
LightObject.GetComponent().materials[1] = LightOnMat;