1. The
Animations section of the Importer allows you to interpret the animations
created in your modeling application in a number of ways. From the Generation
drop-down menu, you can choose the following methods?
Answers: •
All of the above
2. Unity’s
networking has a “high-level” __ API?
Answers: •
Scripting
3. Which of
the following is statement TRUE about 2D and 3D Objects?
Answers: •
2D Object is not pickable (in scene)
4. Using the
following code you can Create User Interface?
Answers: •
All of the above
5. How we
can Unity game window size?
Answers: •
Go to Edit > Project Settings > Player 2 — Change the default Width &
Height 3 — Go to the game view drop-down menu (like you did before) and change
it to the custom size.
6. A C#
class can only inherit from _____ class?
Answers: •
One
7. Accessing
users data from Google play game services in Unity?
Answers: •
PlayGamesPlatform.Instance.RealTime.GetSelf().Displayname
8. Unity has
a complex and powerful __ for creating and combining particles to give you all
sorts of special effects?
Answers: •
System
9. The
real-time shadows blend into the lightmap shadows ___ meters out from the Main
Camera ?
Answers: •
45
10. Using
the following you are able to apply setting position of child transform,
relative to parent in Unity?
Answers: •
Both
11. Normal
maps are a means of creating virtual geometry for _____ calculations?
Answers: •
Lighting
12. Which of
the following are Light’s properties?
Note: There
may be more than one right answer.
Answers: •
Shadow
•
Intensity
13. ____
area common concept to all 3D applications, as they provide the means to set
the visual appearance of a 3D model. From basic colors to reflective
image-based surfaces?
Answers: •
Materials
14. Which of
the following Axe’s properties of Inputs?
Note: There
may be more than one right answer.
Answers: •
Sensitivitty
• Invert
15. Using
the following code you can Assign material to second material slot?
Answers: •
CurMaterial[1] = LightOnMat;
LightObject.GetComponent().materials[1]
= LightOnMat;